Guild of Writers Releases Korman 0.16

The Guild of Writers released a new version of the age exporting tool Korman. This update represents 22 commits with approximately 750 lines of code changed since Korman 0.15.

If you never used Korman, or need a refresher, there are tutorials available on the Guild of Writers wiki. If you need more help, or have comments, the discussion thread is here.

Changelog:

  • [1] Added the ability to specify an “entry camera” on the Spawn Point Modifier.
  • Added Korman’s version number to the addon user preferences in Blender.
  • Changed the mesh exporter to allow modulating lightmaps with vertex colors.
  • Fixed a crash in the Add > Linking Book operator.
  • Fixed a crash in the exporter when directories are missing from the game directory.
  • Fixed a crash in the exporter when packaging an Age.
  • Fixed a potential crash in the game when certain manually tessellated flat convex hulls are exported.
  • Fixed a potential crash in the game when multiple Note Popup modifiers are used to target a single GUI page.
  • Fixed an issue in which GUI Dialogs did not appear in game.
  • Fixed an issue in which the Volume Sensor node might behave incorrectly with certain obtuse angles.

Entry Cameras:

[1] Entry cameras are special cameras that are activated when a player first links into the Age. These will often be fixed cameras that offer a unique vantage point at the spawn point they are associated with. An entry camera will remain active until the player moves outside of a very small region surrounding the spawn point. Once the camera has been deactivated, the only way the entry camera can be seen again is to link out and back into the Age.

Note that entry cameras require the xEntryCam.py script. The current status for this script is:

  • H-uru/Plasma (MOUL): Available in clients built on or after January 18, 2024.
  • Legacy MOUL: unknown
  • OfflineKI (TPotS): Available in OfflineKI built on or after January 15, 2024.

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